Course info
August 1, 2012
4h 1m

Throughout this series of tutorials, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Using subdivision surfaces, we will begin by blocking out the main shapes of the vehicle before we focus on smaller geometry details and surface refinement. Once we are happy with the model, we will move into Maya, where we will apply a full set of UVs. This will then allow us to focus on adding more details through the texture pages. With the model built and textured, we can finally turn our attention to lighting the scene and creating our final render. The aim of this tutorial is to show how to quickly create a high-resolution vehicle from its concept to final render while sharing lots of tips and shortcuts along the way. Once completed, we can then take the lessons learned throughout this course and apply them to future projects, confidently creating high-quality work in a fraction of the time. Software required: Maya 2013, Photoshop CS6, Silo 2.2, CrazyBump.

About the author
About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK.

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